Guide and passage by Darksiders
And when he took off the second seal, I heard the second animal speaking: go and see. And another horse came out, red; And the seated on it is given to take peace from the ground, and to kill each other; And a big sword has been given to him.
Revelation of John the Theologian, 6: 3-4
The end of the world came suddenly. On the morning of that day, weather forecasters did not warn about meteorite rain and city of bloodthirsty demons, properly destroying the kingdom of man. Non -suspicious people continued to do their own business. Someone was in a hurry to work, someone was late at the airport, someone was idle idle in a metropolis ..
Suddenly, a young reporter appeared on all screens and inconsistently shook the unidentified objects flying to the ground at a huge speed. But he did not have time to finish – everything happened too fast.
Five minutes later, a huge city looked like Pompei during the eruption of Vesuvius: everything was burning and smoking, people yelled with horror, rushed through the streets, not yet realizing that this was the end. “What kind of creatures are running around the park?"," Why does it eat my neighbor?!"," What a sword, what wings! This is an angel? It would be nice to take an autograph!"," We must quickly drive behind the camera and put everything on YouTube!"..
The beginning of the end
The rider of the Apocalypse of the war knew exactly what happened – he had been preparing for this battle for a long time. Hell attacked people at the most inopportune moment, even high technologies and Stephen Sigal did not save. Paradise defended, but in the end there was such a massacre that there was no one to save. People were killed, torn and gobbled up, and the survivors were turned into blunt zombies. But these are half a bastard – earthlings, in principle, were ready for the fact that sooner or later they would begin to stink, shuffle with their feet and hunt for everything that you can dinner. This is treated, checked.
But there was still a henmic conspiracy, in the center of which war founded a war. It turns out that no apocalypse came and the riders did not have the right to intervene. Well, yes, the angels and demons bent, yes, they broke six seals, but they didn’t touch the seventh! So, any extra movement threw a shadow to the Supreme Council created millennia ago to monitor the contract between the winged and horned. Only in case of disobedience, the highest authority was supposed to lower from the chain of their faithful dogs – death, discord, rage and war. And during this epic mess, the first three did not even move, but the youngest and junior still responded to the call.
Unfortunately for yourself. In an instant, the Supreme Angel Avaddon died in his eyes, a gigantic creature the size of a dinosaurus broke out from under the ground, and he lost his abilities and became a slight target for everyone. There were many of them, and now the war is listening to everything that the Council is thinking about him. The choice is small – to go back and find the culprits or … go back and find the culprits. I didn’t even have to throw a coin.
The only condition is the accompanying demon designed to monitor the actions and humility of the rider. His loyalty was under a big question, and the translucent creature was not limited in the means: at any moment she could drag out the collar so that the “pet” fell to the floor and screamed in pain. A siring ghost with a sadist's manners – it was such a satellite that was not enough for the war ..
Apocalypse yesterday
Sword in the teeth, overseer armpit – the earth is waiting. But no one meets bread and salt-no one. For several minutes in purgatory stretched for a hundred human years. The streets were empty, skyscrapers squinted, the houses gradually collapsed, the cars rusted, the trees sprouted directly from the asphalt, and a fiery abyss formed in the city center. The only signs of life were given by unfortunate zombies that became puppets in the hands of demons.
Centuries were enough for hellish creatures to take power into their clutches. They had been waiting for so long that they now filled the quarters and only occasionally entered the battle with the angels. Two-headed dogs and surgery satires, who revived the dead and boiled bags with bones, poisonous bats and harpies, naga, ghostly ladies with blades and demons, demons, demons-all declared the land with a new house, furnished it in their own way and stayed here live!
Of course, the war did not even try to make contact with them. He rushed into battle on the move, and soon the whole world found out what the anger of the rider of the Apocalypse is. His huge blade easily breaks through the armor, cuts off the limbs and blows his heads. The lucky ones sometimes got relatively light and fast death, but rarely. The war on the enemy is inventive to suffer the enemy – then he gunses the demon’s paw to the ground to beat him and chop off the horns, then pulls his wings with a careless angel and puts it on a steel blade. From him it will climb onto someone on his back, ride a little on horseback, and then finish off. Or chop off your legs and watch how the victim is unsuccessfully trying to escape, stick the sword in the stomach and turn there twice or just smash the skull. Not only the blade goes into business, but also any improvised means – cars, furniture, fragments of buildings.
The anger of war
Deprived of most of his abilities and skills, sooner or later the rider would fail his crusade. Angels and demons do not hesitate to attack in crowds of twenty to thirty fighters and call themselves to help bloodthirsty creatures. The main thing that helped the war to stay on horseback is … a horse. Real hellish stallion.
By clicking the fingers of a fiery-thorough ruin, it appears from nowhere to help the owner with a difficult task, whether it be a fight or jump through the abyss. The battles are noticeably different from the usual ones, and shooting from the saddle is much more convenient.
Surprisingly, with firearms, the biblical character is quite friends. The war carries a pistol constantly, but if you wish, you can find a machine gun and a rocket launcher with sticky shells. The twenty -second century came even in hell, so do not be surprised by meeting the suction robots or getting a portable teleporter – the Portal spirit in the spirit of Portal is dedicated to the whole level.
A few threats-and the Bes-Morgovets Vulgrim went back, selling for five hundred souls (local currency, is knocked out of enemies), and let it into his store. The assortment contains new weapons and blows, abilities and talents, bottles with healing fluid and a stable reward for the found artifacts.
Acquaintance with the cruel cynic Samael also bore fruits – wings behind his back, the opportunity to turn into a huge fiery demon and aiming for the five servants of the organizer of Armageddon. And, of course, the precious minutes of communication with an interesting interlocutor.
There are actually not so many talkative characters in the destroyed world. The most trembling of them is, of course, Vulgrim, who will sell his own to his mother for a good price, if he has one. The rest go to the dialogue not so willingly, but each of them is charming in its own way, is distinguished by its own manner of communication, habits and concealment of their true role in what happened. There is a red -bearded troll named Black Hammer, with a gorgeous Scottish accent. And the girl-Angel Uril, who tears and swores, wanting to find Avaddon's killer, and Angel of Death Azrail, who calmly trusts the war of his fate and personally takes him to Eden.
The Garden Garden is amazingly beautiful – it is literally located on the edge of the world. Mountain rivers flow into the unknown, the creations of celestials are amazing with subtlety and purity, and the tree of life majestically rises above the world. In the south and in the east – a fallen city, in the west – flooded park massifs, greenhouses, metro and lair of spiders – skyscrapers wrapped in web. In the north, a blast of ash extended, inhabited by underground worms, wild tribes and riders.
And everywhere – hordes of enemies and an abundance of collection things, like ten pieces of armor and runes that improve weapons. They have to chase properly in order to survive the fight with the most terrible enemies – enormous elect, attached to protect the passage to the destroyer. To the very thing, because of which the world has turned into an abandoned landfill of nuclear tests.
But before getting to them, you will have to defeat a whole panopic of monsters smaller caliber. However, is it less … when you last met a praying a prayer, which easily crushes whole wagons? And spider -sized spider? The black dragon is probably not so exotic, but also makes an impression. Like the worm in the New York metro. Each of the bosses will have to look for your own approach, and far from always it will be obvious.
Apocalypse tomorrow
The campaign of the war is filled with special effects and enchanting moments that instantly crash into memory. The grief flight over the seething lava, the fight with the archang, numerous explosions, destruction and absolutely crazy battles on arenas, where there are many times more demons than anywhere else.
Only there is only … battles. No, blood, cruelty and acrobatics here is more than abundant, even the Persian prince shows a bashfully look. But the action is generously diluted with puzzles, which are still much more than necessary. The only level with portals takes at least two to three hours-and then if you immediately find the right solution. The search for chests and artifacts is also a hard and protracted business, and pampering with a slowdown in time and dragging the platforms from place to place is annoyed by the middle of the passage.
But when you are already starting impatiently fidget in a chair, Darksiders return to the usual direction again. The war again fights off dozens of enemies at once, writes out unique somersaults and conducts incredible combinations of blows. So he remembered us – furious, decisive and swift. So he will probably return to us, but already in the company of the other three horsemen – publishers immediately announced the upcoming continuation. Will the war change by that time? It is unlikely, the war never changes ..
Verdict: One of the best militants of recent times. A huge post -apocalyptic world full of adventure, dynamic and fierce battles, riding a fiery stallion and puzzling contractions with bosses. They had long wanted to tear off the wings to the angels, and put the demons on the horns? Time has come!
[[Break]]Capabilities
Over the years spent as the rider of the Apocalypse, the war has gained many useful skills. In addition to the ability to drive demons with improvised pillars into the ground, he can master four useful talents.
BLADE GEYSER
The war receives first ability at the very beginning. The hero beats his fist on the ground, after which sharp blades fly out of it in a certain radius around the hero. The higher the level of skill, the greater the area of damage and more powerful damage.
At first, the radius of the Blade GEYSER action is extremely small, and underground swords can only kill weak monsters, such as zombies, skeletons and spiders. Only at the third or fourth level the spell becomes useful. Including in the fight against some bosses – for example, a giant spider of silita, constantly striving to fall on his head. If you use the skill in time, it will fall directly on the blades.
But before this battle you still need to survive. Otherwise, this skill does not justify itself, as it spends a lot of “anger” and, as a result, is rarely used in battle.
Stoneskin
This ability is available from Vulgrim from the very beginning, and it must be acquired first. Of course, the best defense is an attack. But when it comes to a fight with someone particularly large, this talent will have to come in handy.
It is expensive, but, being improved to the fourth level, it turns our ward into a statue from frozen magma. It is very difficult to break through such a skin. And if, in addition, the legendary ABYSSAL ARMOR armor is also put on, the horseman will become invincible. Literally.
Skill consumes “anger” gradually and quite economically. And in combination with the rune, which independently restores its reserves, gives virtually endless protection.
Natural armor is used much more often than all other talents. It should be activated when life indicators strive for zero. Or just for prevention – in order to significantly reduce incoming damage.
The legendary suit
ABYSSAL ARMOR – amazing armor that makes the war almost invulnerable. It consists of ten pieces that need to be found in caches. It is not easy to get to them. This is where to look for them.
- The first part is in The Scalding Gallows behind the Vulgrim store. Go to the edge of the abyss, take a closer look and see the path in the cliff opposite. Jump and fly to it, the chest is hidden a little higher along the road.
- The second part is hidden on Twilight Cathedral in front of the staircase in the tower, where Tiamat is waiting for you. Moving the block to the right, to the wall with ledges, climb up, cut down a carnivorous plant with boomerang and go into the hall.
- The third part is located in Scalding Gallow. In the building from which you once got out, there is a red crystal with a bomb at the top. Explose it with a boomerang. The column will collapse and you can get to the prize.
- The fourth part is hidden in the Drowned Pass in the U-shaped tunnel hidden under water. Sail through it – and get out in a small clearing with a chest.
- You will get the fifth automatically, as a gift from the guard of the door Drowned Pass.
- The sixth part is found in The Hollows after a battle with a poster, in a narrow tunnel. During the battle, he will partially collapse, and behind one of the former walls there is a chest.
- The seventh part is in Iron Capony in one of the dead ends on the right side of the card. Scramble to the wall along the hedge, jump the abyss using the Abyssal Chain, but then move not directly, to the left – you can notice a red magnet under the ceiling. Tighten to him and jump into a narrow room.
- The eighth part is hidden at the top of one of the Ashlands drill mines, where a mountain path with red magnets leads. Move on it and soon find a chest.
- The ninth is located in The Black Throne in the room with a rotating column and a portal in the middle of the abyss. To go further on the plot, you need to jump out straight: there are bombs there. Create a portal here, wait for it to show you a new direction covered with crystals, and throw explosives there there. The passage will open where the next chest is hidden.
- The tenth is waiting for you in Eden, in the right side of the card, in the cave behind the waterfall.
Immolation
Many extremists would have been dear to the ability to self -discharge. But we know that such a talent can be easily acquired from Vulgrim in exchange for human souls.
Unlike Blade GEYSER, Immolation is noticeable from the very beginning. If you activate the ability, anyone who touches the war will immediately flare up and begin to lose health. The higher the level of ability, the greater its radius of defeat and damage. The duration of action directly depends on the stock of "anger". Immolation can also be used in combination with a rune that will not let him dry out.
Unfortunately, damage from the flame is small, and the action of talent is more cosmetic than effective. And opponents of war are not bunnies or squirrels, they are demons, damn it! For all the beauty of the skill, the costs of its development are not paid off.
Affliction
The best ability of the rider of the apocalypse. It opens later than all (after the victory over the poster) and costs more than the usual. By a wave of a hand, the war calls on several air "snakes" carrying a disease with them. They crawl over and over again into the enemy until they bring him to the grave. And then they are pounced on the next victim, and so – until everyone will beg or “anger” will end.
We begin with two “snakes”, but with each improvement their number is growing, and at the same time the damage. At the end, at the third or fourth level, it becomes so serious that it easily sends ghostly ladies, huge armored skeletons and impressive demons-the most powerful and dangerous enemies. Affliction works against small bosses, like Uril and black hammer.
If you want to turn the war into a dangerous maniac, supply it with fully developed Stoneskin and Affliction – and the victory in most skirmishes is guaranteed.
Additional weapons
In addition to ordinary weapons in the arsenal of war, there are a number of objects, the spectrum of application of which is much wider. And not all their functions are obvious at once.
Wasp or glove?
After the first third of the game, you will have a choice: which secondary weapons to prefer – a huge braid or energy glove. In favor of the first, the size and abundance of techniques speak, in favor of the second – power. The braid works no worse than helicopter blades, rotating both in the vertical and horizontal plane. Screening her around him, the war will not allow ordinary opponents to even get closer. But, unfortunately, only to them.
The energy glove not only leaves dents even on strong armor, but also throws the demons. In the case when there are too many enemies, this is a great way to temporarily disable part of the attackers. In addition, the blows of the mittens are much more sensitive (although more slow), and on average it is much more useful than braids.
EarthCaller
The mountains awarded by Vulgrim opens the gate to new lands. In fact, giant doors are quite living creatures, albeit stone and growth with empire-promot-booking, and the war wakes them up rather than unlocked them. This happens for the entire game only twice, after which EarthCaller goes into oblivion.
But this is not the only use of the artifact. Imagine how powerful the mountains should be to make the rock move? Even the Jericho pipes will not be compared! And this should be used if the enemies crept up too close and are about to attack the whole crowd. Get out the artifact due to the bosom and that there is urine blow-the demons will scatter in the corners, and even get damage.
This is interesting: If there are no more than three or four opponents, they can be assembled in a heap and continuously “blow” until they literally burst. It works flawlessly.
Crossblade
The four-pointed boomerang was originally invented for bullying over heavenly creatures, whether angels who waved to the unbearable sizes Blagly mice or all kinds of trifle, fluttering down and forth around. Yes, indeed, a little to pamper and see how beautifully the toy ricochet from one enemy to another, you can (and then if you buy an appropriate improvement). But because of the small radius of action and the habit of inaccules, its effectiveness is somewhat doubtful in this regard.
Boomerang has two attacks – ordinary and charged. The first allows you to attack up to five targets, but is not able to kill any of them. Maximum – stun for ten seconds. But the second is a completely different matter, it inflicts severe damage to a single goal. Opponents are more pleased immediately, and those who are thicker stop for a few seconds, in addition to get damage. This helps out in situations when you have a rod, for example, two armored skeletons at once and one must be detained. Or, say, when the enemy is very strong and you need to deal with him quickly. Run the boomerang on his forehead, fly up and begin to beat up until you come to your senses.
Crossblade is also used to solve puzzles. In particular, when you need to blow up a wall of red crystals, set fire to the boomerang with the nearest torch, and then throw it into explosives. Sometimes it is necessary to simultaneously activate several crystals to go further – in this case, boomerang also comes to the rescue. In general, an indispensable thing.
Mercy
The pistol developed by the troll is already scary. In a real battle, there is little sense in him – he does not suffer with power. But he cannot be taken away by rate of fire and longbeat, which is its main advantage. You can get rid of simple opponents, like bats, zombies or satires with a fork, in two accounts. And shooting at the raven – carriers of green shower – is also very convenient. But his main purpose is still in another.
With the help of Mercy, you can lure opponents to yourself: having shot at one, you will attract the attention of only a small group. When there is little health, it is much better than rushing into an embrasure. In addition, with the help of a pistol, some combinations are carried out. Having sent the enemy into a flight with a powerful uppercott, the war can continue to shoot at it and will freely hang over the ground (just like Dante and Nero), remaining outside the reach of enemies.
Abyssal Chain
Remember, in Prince of Persia: The Two Thrones, the prince’s dark side had a chain with a hook at the end, which could be beaten and clinged for anything? It changed somewhat and inherited the war so that it could fall into hard -to -reach places, clinging to the magnets under the ceiling. There are two varieties. The blue allow you to swing freely on the chain, choosing the moment for the jump, and the war is pulled closely to the orange and can no longer swing. There is only one path from them – down.
In addition, with the help of Abyssal Chain, you can cling to the "Devil's cobweb", according to which you can climb and without special equipment. And, which is best, you can pull the enemies to yourself with a hook. At the same time, they will most likely get off their feet, but to finish is not a problem.
Voodwalker
Allusion on Portal, stretched to a whole level. The possibilities of war are more modest than that of the Chell with its portal gun – passages can be opened only in places strictly allotted under this. But still there are enough difficulties, so these are some tips on how and where to use Voodwalker.
- If you squeeze the mouse button, the portal "charges". From such a war will not just jump out, but literally fly out at a solid speed. It is better not to touch the control during the flight, any movement will interrupt it. First, let the hero achieve the maximum height and only then straighten the wings or try to cling to something.
- Portals can be created directly through the portals. On this difference from Portal mechanics, several puzzles will be tied.
It looks something like this: you open the entrance next to you, and the exit is on the wall of the moving platform. The platform slides somewhere above the abyss, and you can’t just go through a hole in space-the war will fall. Wait for it to fly to the next point where you can open the exit. Shoot at the entrance, a clot of energy flies through the portal and opens the way out where you can get out of it.
- Through portals you can pull not only yourself, but also various objects.
- Portals can be used during the battle, suddenly jumping in another corner of the arena. This strongly puzzles opponents and saves a lot of health.
Mask of Shadows
Initially, Azrael gives the war this mask so that he can go through invisible bridges and collect fragments of the Armageddon sword. But in the future, using an artifact, you can look for hidden treasures and solve problems. If you know for sure that somewhere there should be a chest or totem (they are often marked on the map), but it is not there-put on the mask and look again. Most likely, the desired item is lying right under the nose.
Note: Another way to detect an item is simply to look: the objects hidden in the shade are distinguished by fuzzy contours in the ordinary world. It is difficult to notice them, but it is quite real.
Adviсe
Despite their entertainment and deceptive simplicity, Darksiders can cause many difficulties in passing. To begin with – some tips that will greatly facilitate your life.
- Do not neglect with jerks – sometimes they can save from imminent death. If a crowd of ordinary enemies moves on you, you can boldly climb into a fight. But if at least one degree of heavy armor or with particularly long horns was clogged into their company, it is necessary to concentrate first on it. Put up quickly, beat and jump again so as not to fall under oncoming blows. In addition, jerks are necessary during fights with bosses – sometimes this is the only way to evade.
- Do not forget about the Shift key – with its help, the war focuses on a certain enemy. Firstly, this regime opens up new combinations of shocks. Secondly, the enemy all the time remains in sight, which helps a lot in battles with giants.
- Look for chests and artifacts even in the most unobvious places in remote parts of the map. Check each corner, dive into each reservoir – it is likely that at the bottom of the lake there will be a useful object or flooded hole for a cache. If the road is branched and you need to the right, go to the left first – there is clearly awaits you. Often the treasures are hidden behind the walls of ice or crystals-or somewhere else, where the road is closed for now. Do not forget to return when you get the right tool to overcome obstacles.
- Use the abilities of war. In the heat of the battle, many simply forget about their existence, and this is a mistake. If you increase stone skin, set fire to opponents, send damage to them or stick the floor with blades – this will greatly facilitate battles. Yes, the management is not the most convenient, but this is not a reason to refuse to use them.
- Use runes – they significantly improve weapons. Do not dwell on the same play on the whole game – adjust to the situation. Say, if protracted battles are expected with continuous use of talents, it is better to immediately insert a pebble into the blade, increasing the supply of “anger” (local analogue of mana).
- With powerful firearms, do not part as long as possible. It holds monsters at a distance and destroys them more efficiently than a sword and a braid combined. Its downside is that the speed of war is significantly reduced, and you can forget about a double jump and flight at all.
- Fighting on the ruin is much easier – the power of strokes and maneuverability increase. Around the enemy you can boil a circle behind the circle, holding at a respectful distance, and shooting at a gallop is more convenient. You can call a horse not only in the desert, but also on the streets of the city.
- If you want to replenish your health, do not rush to spend a flask. Take care of the extermination of the raven – from them souls fly out, treating wounds. They are extracted from zombies and bats, if you kill them "manually".
- A curious moment is connected with bats: if you jump onto the back of one of them, the war will rip off her belly and will fly into the next one in one fell swoop. Thus, three hares are killed at once. Firstly, you can defeat a whole crowd, never once consumed under the blow. Secondly, this allows you to quickly move in level. Well, in the third, after each murder, the war restores a drop of health.
- The form of the demon is a saving solution in many situations, especially during clashes with especially large opponents and mini-bosses. In addition, this is a great option for saving health: in a fiery look, the war receives scanty damage, but it kills ordinary opponents in two or three blows.
- Be sure to buy an empty bottle from Vulgrim. It can be filled from any health chest or "anger" and dragged with you. The plus is that it does not disappear from the inventory and thereby fully justifies the cost of two thousand souls.
- Be extremely careful when you fight over the abyss – you can easily dispute without changing the direction of the blows in time. The war is clearly not necessary there. But opponents should push.
- Once in the arena, do not go on chests with wellness souls after the very first scratch – this is irrational. Wait for your health to a minimum, and only then run to open a saving box. At the same time, do not stop and continue moving immediately as you hack the lock – the medicine itself will find you.
- Funny observation: if you arrange an indicative execution (by pressing the key e after the red icon lights up over the enemy), the remaining opponents freeze in place. This helps out when someone is preparing to hit, and you do not have time to evade-quickly start the execution of the first victim that comes across and save your skin. This trick works even during fighting with bosses.
- Do not rush to buy everything in a row – it is impossible to use all techniques in battle. And some of them, like a flight with a blade ready, are completely useless, but are expensive. Decide on what you will definitely use, and only then buy.
Silver echelon
It makes no sense to develop a strategy against average opponents. The only right rule for them is to beat, beat and beat again. But among them there are extremely gifted personnel that cause some difficulties .
- Lady with blades It is extremely strong and loves to cheat: most of the time it is translucent and completely impregnable, no matter how much. In those rare moments, to GDA she comes into the light of God, my lady's aimedly throws the bumming of swords, quickly attacks and approaches the war in two jumps, wherever he was. You can’t tighten the battle in any case. The most true thing is to attack continuously, preventing it from evaporating, but not to limit yourself with ordinary blows. It is necessary to throw the young lady into the air, continue to beat there, throw it again, and so on until you win. In total, each requires thirty-forty shocks for each.
- Armored skeletons At the Black Throne level is extremely strong. They are wielding hammers and shields with might and main, and, worst of all, from head to toe are lawying in first -class armor. The only way to defeat them is to demolish armor and beat on the living. There are only two effective options for their elimination: express method and method for the most patient. The first involves constant jumping, jerks and attacks, but fraught – it is difficult to evade enemy blows. The second way will help to do without injuries. First, wait for a bag of bones to swing, then jump – the hammer will enter the ground, and at this time you can strike. Repeat the procedure five or six times, and the skeleton will remain almost naked. Then it is bustling and begins to periodically spin the sledgehammer, approaching the war. A bit jerking, wait for the next sink and beat until the victorious end, not forgetting to throw the enemy into the air if possible.
- Red giants – stink and poison both the atmosphere and the war itself. It is very dangerous to approach them, so before attacking, stun them with a charged boomerang. Deliver as many strokes as you have time, jump and repeat the procedure until the freak falls dead.
- Robots – One of the most problematic creatures of hell. There are three of them, but it is useless to beat them with ordinary blows – not to break through the armor. And if the war touches the mace on the chain, it shakes with an electric shock, which is fraught with the loss of several health lanes at once.
In a battle with them, pay attention to the windows suitable for opening portals using Vodwalker. The first time they will be open. In the second – closed, and it will be necessary to guess so that the robot will open them with its blows. Well, in the third battle, look not in the floor, but on the walls.
The tactics of the battle are as follows: open the charged portal, lure the robot to the exit and wait for the piece of iron to swing, hit and freeze for a few seconds. Next, jump into the portal to take off high above the arena and land on the top of the enemy. Hit once with a sword – the car will jam, and you can beat the enemy with impunity. Three approaches, and the problem is solved. Just be careful – leaving the stupor, the robot naturally beasts.
- Wicked K. This eccentric differs from simple zombies with a hat-knife, a cane, the ability to speak and gallant manners. It appears four times (at the levels of Anvil’s Ford, Twilight Cathedral, Drowned Pass, The Choking Grounds)-awaits in some nooks, politely welcomes and immediately climbs into a fight. Wicked K has two types of attacks – it either beats with a cane or launches a hat into you. Both that and the other brings a lot of health incredibly. It makes no sense to go to the frontal – you will quickly die; It is better to turn into a demon or hold on at a distance, warming up the villain of the skill.
Golden train
The next stage of enemies evolution is mini-bosses. Compared to them, the above five is nothing more than a handful of losers. So…
- Uril You will meet twice. The first battle is very simple – take a demonic look and beat without stopping, manage quickly. The second battle will be more prolonged and complex. You can’t do without turning into a demon again-Uriel is very strong and is eager to take revenge on Avaddon.
Beware of her attacks (jerking you to help) and catch rare points of calm to strike. Try to jump into the air, then continue the battle on the ground, then rise again the air – and so on until the angel takes off and starts throwing the war with heavenly blades. Swords are always aimed at the place where the horseman stood at the time of the throw, so move, move and move again. Wait for the angel to go down to the ground, and take the beating again. After three or four rounds, Uril will surrender.
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Ultan (black hammer) – A healthy red -bearded Scottish troll, which will fly into war in the first three seconds, grab it with both hands, will get into the ground and jump from above. This battle will take place immediately at the entrance to Anvil’s Ford, so enter there with a full charge of energy to turn into a demonic form-in it the Ultan is won once or twice.
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Jailer ( Jailor) will appear very on time, literally falling on the head. Avoiding his blows is quite simple – just don't get close to the distance of an extended paw. Beat him with a sword just so pointless. Pay attention to three yellow spots on the body of the https://sister-site.org/20bets/ monster. Take a boomerang and mark them as goals. The jailer will fall and will remain to lie for a while – beat him until it gets up. The reception is enough to repeat three times, and the battle will end. You can not pay attention to the skeletons wandering around the skeletons – they are almost harmless.
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The shadow of war – The dark reflection of the protagonist in Eden. It knows how to all the same as he, so block the blows as often as possible. More precisely, just do what block until the double turns into a demon. Follow its example – and an epic battle will break out on the screen. Then the war will return to the previous form, and the villain will remain until the end of the battle by the generation of hell. Now do not even try to block, and it is useless to dodge – just beat without stopping, if possible, throwing the enemy into the air.
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Spider You will meet you shortly before the fight with a silicate. This creature is extremely dull, but covered with a strong shell and therefore is non. The monster periodically opens the mouth and draws into the air and all the surrounding objects. Using Abyssal Chain, pull up the “dolls” hanging under the ceiling, throw them in the mouth of the monster and while it devours the prey, run into it into a vulnerable rear. Hit how much you have time, then evade the jumps and feed again. Soon the spider will let out the last breath.
Platin echelon
We will now welcome the best of the best, or rather, the worst of the worst! In the blue corner of the ring – five chosen ones and the destroyer of his own person, applause! In the red corner of the ring – an invincible war! The judges are ready? Gong!
Tiamat
The first serious adversary, whom we will meet on the roof of Twilight Cathedral. The winged demoness, a cross between the dragon, gorguls and harpies, is an extremely cunning creature.
The battle consists of two stages. During the first you need to lower the thiamat from heaven to earth. Pay attention: at the edges of the arena, bombs are scattered without a fuse, and in each arch there is a focus with fire. The scheme is simple: you put the explosives to the monster with a well -aimed throw, take a boomerang, plan it as a target first, then a bomb, and throw it. But there are difficulties.
Tiamat is constantly moving, lingering on the spot only in the first minutes of the battle. The best moment for the throw is when the demoness will be just on the approach, otherwise there is a great chance. Stir the bomb right away and finish the thiamat on the ground. But as soon as she raises her head – run away. Immediately followed by a jump, and behind it – spans above the arena, with claws released.
The second problem is the demoness loves fire balls very much. You can hide behind the columns and arches, but they gradually destroy those in flight. Hide behind the surviving columns, wait until all the balls are smashed on a stone pillar, and repeat the trick with a bomb.
After the third “breakdown” the monster will go down to the arena. Here she will have several new attacks. First, she will try to hook the war with a claw. Secondly, it will jump in the middle of the field to create an explosive wave (the first jump destroys all bombs). Thirdly, it will begin to release a series of fire balls. From all this it is easy to dodge with the clamped shift key – the camera will be directed to the thiamat, which is very convenient. Beat her with a sword, boomerang, contact the demon – in about five minutes it will end.
Poster
Either mantis, or a bear-overgrown. To deal with the weeper will have to go in two. The first time the battle will last less than a minute: the war will be awarded a machine gun. Target – a circle of crystals on a monster belly. Do not pay attention to the laser attack – the damage from it is scanty.
The second meeting will be more fun. There will no longer be a machine gun, and the whole arena will be strewn with crystals that need to be broken. Do it as soon as possible and turn around – where you came from, the platform on wheels rises. If you kick it with a glove, it will crash into a pawn. That scores and begins to loosen the arches of the building. Stones are sprinkled from the ceiling, from which you need to dodge jerks. Then the monster will calm down, and it must again be hit on the paw. This time the demoness will fall off, and you will have a chance to get a glove before the crystal on her stomach.
Having risen, the poster will call to the aid of small flying creatures shooting lightning. They can be quickly killed with a sword, but it is better to grab their hands and tear it into pieces – then the rider will receive green souls of health. Now you have to run the platform in the unfortunate beetle four times, shuffle his heart twice, and then to tear it out completely. The script of the battle is the same.
Stigian
To get to the weak place of a giant worm, first you need to get rid of the iron cap on the mouth of the creature. Speak to the ruin, evade several attacks of Stigian, and when it turns into an “train” and begins to impressively ride back and forth, approach it close and repel the muzzle with the blows of the sword. You can try a gun, but it will take time.
Now you can shoot the tongue of the worm, catching a moment when he is about to hook the ruin. To prevent "accident", accelerate whenever Stigian gets closer than you need. Try not to miss – this battle is even longer than the final fight, and each shot in milk tightens it even more.
Having eaten lead, the monster will become underground, and then suddenly gets out and roar. At that moment, Stigian will disappear, and four worships of smaller worms will begin to hunt for war. They are faster and more maneuverable, so there are many shots and running around.
As soon as small creatures hide, the leader will appear again. Now he will try to get the rider from the ground: he will dig under the ruin and throw it into the air. Run away, wait for the moment when Stigian will stick out and reveal the mouth and continue to shoot. After three or four shifts “Big Worm-Small Worms”, the boss will fall completely.
Silita
The last of the elect, whose heart needs Samael (it was he who forced the war to hunt for the creatures of darkness). The giant spider is damn strong, and its attacks are almost impossible to avoid. Silita's crown number-disappear directly from under the nose of the war, then to fall on his head.
At first, hit her only when she stands still: with the help of Abyssal Chain, pull up to her face and chop the sword. Having received the gums, the monster teleports and begins to rush around in the arena, sometimes falling on you from above, releasing energy balls or trying to hook with his paw. Hold on the distance and evade attacks with the clamp shift key.
Try to constantly stay in the center of the arena in order to quickly respond to the movements of the spider. Soon she will finally get out of her temper and begin to rush from side to sidelessly, often jumping from above. This is your star hour. Turn into a demon and beat, and when the spell runs out, continue beating on your own, jerking away powerful attacks. Boomerang and Blade GeySer are welcome.
Unable to withstand the frantic marathon, the spider will crawl to the ceiling, and red spheres will begin to appear around it, slowly going down. In contact with the floor, they explode, but while they hang in the air, you can catch on a hook for them, take off up and finish off the silit.
Foreign
The leader of all the chosen ones, the largest and most aggressive, the page had already won the war before. At that time, he simply slammed the rider (in the literal sense-palm).
The boss is really huge, and the protagonist seems to be an ant in comparison with him. But the appearance is deceptive – a page is one of the simplest opponents in the destroyed world. A meeting with him takes place at The Black Throne, and the secret of Victory lies in the timely use of Voodwalker.
There are two windows for portals in the narrow bridge, and one more can be found on the mace of the monster. As soon as the battle begins, create one passage in the ground and one – on weapons. Now jerk off the strokes of the fear and wait until he gets tired of waving the “argument” and goes to verbal bullying over the war. At this moment, jump into the portal – and the rider will be on the back of the monster, where the third eye is hidden. Put a sword there, get down to the arena and hit the face of the face.
Having come to his senses, the monster will call to the aid of skeletons and begin to beat the Bulava in the arena. You can dodge it in two ways-to open the portals and move back and forth all the time or “execute” the pre-weakened skeleton and thereby forcing the suffering to freeze (as described in the chapter “Tips”).
When everything is tired, the cycle will repeat. You again need to wait for a pause, jump the suffering on the scruff of the scruff and pierce its third eye. This time, instead of skeletons, red demons will appear, which are somewhat stronger, but also in general they do not cause problems. Then it remains only to mock the monster for the third time, and the page will fall, opening the way to the one who stood behind Armageddon.
Destroyer
The identity of the last boss remains a secret until the final. In order to maintain intrigue, we will not call his name, so we will continue to call it the destroyer.
The battle with him consists of two stages. During the first round, the monster appears in the guise of a black dragon. It is difficult to explain why, but the reptile resembles a playful spaniel, only long fluffy ears are not enough: it rushes back and forth and all the time tries to knock down a horseman from his feet with a powerful blow of his paw. Saddle ruin and beat along the paws of the destroyer when it swings or when it starts to run around the arena. Accelerate, evade lunges and continuously drive a blade – it's hard to miss.
As soon as the dragon falls and gets bored, get off the horse and continue the execution until it takes off again. Now he will periodically take off and "suddenly" fall from above. Sitting on horseback, avoiding these attacks is simple – the dragon give out a sharp sound and a big shadow on the ground. The beating procedure will have to be repeated several times until the war flanes it so that the floor will break out, and the battle will not move several levels below.
Here the dragon will take a more or less human appearance. Do not come close to him – the enemy attacks with series of three powerful blows, from which the block does not save. Hit immediately after the third attack – at that moment the destroyer is defenseless. Climbing a few strong blows, he will fly into the sky, hang and begin to throw cobblestones – three for take -off. You need to dodge them with quick jerks. Wait for it to return, beat again, and when the destroyer takes off and go down and go down, apply a decisive blow.
Congratulations, you coped with all the horrors of Darksiders! Watch the final video and wait for the continuation, which the developers hinted at very “subtly”.
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